The use of digital games to teaching computer graphics: An open opportunity
Resumen
The use of digital games for learning in the higher education is a current trend that is mainly motivated by their pedagogical attributes if they are designed with specific learning objectives in mind. In the specific case of computer graphics, the intrinsic interactive, visual, and addictive nature of games seems to be a valuable coincidence for learning a discipline which is also highly visual and interactive. In this work, it is presented an overview of the efforts of educators and practitioners to teach computer graphics at the undergraduate level with a special emphasis on the application of digital games as a learning strategy. Authors aim to increase awareness about the detected necessity of diversifying the current offering of digital games in this particular area, which in turn can lead to improvements on how computer graphics is taught in the classroom
Colecciones
- Memoria en extenso [259]