Resumen
Robot therapy for the elderly had been a novel advent for the past decade and the efficacy of such therapeutic procedures had
similar benefits to pets in improving health outcomes. But there had been experiments which resulted in showing the loss of
interest over time due to limited levels of interaction. This paper regards that if a collection of customizable interactive games
comes along with the robotic pet dog, the long-term interest will sustain and in effect, long-term psychological benefits would be
rendered. Here in this study, we investigate the effect of elderly interacting with pet robot thought multimodal peripheral devices
with a different level of cognitive challenges using questionnaire, facial temperature, EMG and EEG.