Listar Publicaciones por autor "0000-0003-1888-8506"
Mostrando ítems 1-9 de 9
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An empirical study of the effect that a computer graphics course has on visual-spatial abilities
Gonzalez Campos, Jose Saul (2019-11-05)Visual-spatial abilities are relevant for performing diverse everyday tasks as well as being successful in multiple fields. This work provides empirical evidence supporting the claim that studying a computer graphics course, ... -
Application of IoT with haptics interface in the smart manufacturing industry
Contreras Masse, Roberto (2019-05-01)The emerging technologies that make up Industry 4.0, include the Internet of Things and big data. The haptic interfaces have been used in different industries, but apparently, they are not integrated with the two technologies ... -
Application of the Order-Picking and Self-Organizing Maps Models to Optimize the Supply Chain: A Review of the Literature
López-Santos, Irving (IGI-Global, 2019-04-30)At present, the management systems of companies and Industry 4.0 are closely linked. However, technologies that promise to drastically help the efficiency of operations are not implemented in production floors and specifically ... -
Aspectos innovadores de realidad virtual y sensores cinéticos para una mejora significativa utilizando el algoritmo de Fireworks para un juego Wii de un deporte colaborativo para una sociedad en una Smart City
Ochoa, Alberto (2019-04-25)Cada cierto tiempo se publica un nuevo informe sobre la obesidad infantil. Los malos hábitos alimentarios y la vida cada vez más sedentaria de los niños en una sociedad fronteriza, ha provocado un aumento alarmante en los ... -
Development of a java library to solve the school bus routing problem
Ochoa, Alberto (Springer, 2020-04-24)Since transport is an inalienable right for students in many countries of the world, the problem of school bus routing problem (SBRP) arises, where some students spend a lot of time on these routes. Several restrictions ... -
GTCards: A Video Game for Learning Geometric Transformations: A Cards-based Video Game for Learning Geometric Transformations in Higher Education
Gonzalez Campos, Jose Saul (Association for Computing Machinery (ACM), 2021-12-20)Geometric transformations are a relevant subject taught at different educational levels, from elementary to higher education. This work focuses on designing an educational tool suitable to help students learn and practice ... -
Prototipo de un sistema web para la realización de procedimientos administrativos en el área de capacitación del CECATI No 121: Módulo Jefatura.
ACOSTA FAVELA, JOSE ALFREDO (2018-11-24)Para la realización de los procedimientos administrativos, la jefatura del área de capacitación del CECATI No 121 realiza algunos procesos con documentación física y otros con documentos electrónicos. Esto ocasiona ... -
Self-Learning Geometric Transformations: A Framework for the “Before and After” Style of Exercises
Gonzalez Campos, Jose Saul (2022-05-28)After the long period of mandatory distance learning, either synchronous or asynchronous, caused by the COVID-19 pandemic, the existence of learning tools to support students in similar scenarios is welcomed in many ... -
The use of digital games to teaching computer graphics: An open opportunity
Gonzalez Campos, Jose Saul (IEEE, 2018-05-24)The use of digital games for learning in the higher education is a current trend that is mainly motivated by their pedagogical attributes if they are designed with specific learning objectives in mind. In the specific case ...