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dc.contributor.authorRodríguez Ramírez, Alma Guadalupe
dc.date.accessioned2026-01-06T15:09:35Z
dc.date.available2026-01-06T15:09:35Z
dc.date.issued2025-02-13es_MX
dc.identifier.urihttps://cathi.uacj.mx/20.500.11961/32985
dc.description.abstractUsing the senses is essential to interacting with objects in real-world environments. However, not all the senses are available when interacting with virtual objects in virtual environments. This paper presents a diamond methodology to fuse two technologies to represent the senses of sight and touch when interacting with a virtual object. The sense of sight is represented through augmented reality, and the sense of touch is represented through kinesthetic haptics. The diamond methodology is centered on the user experience and comprises five general stages: (i) experience design, (ii) sensory representation, (iii) development, (iv) display, and (v) fusion. The first stage is the expected, proposed, or needed user experience. Then, each technology takes its homologous activities from the second to the fourth stage, diverging from each other along their development. Finally, the technologies converge to the fifth stage for fusion in the user experience. The diamond methodology was tested by generating a user’s dual sensation when interacting with the elasticity of a tension virtual spring. The user can simultaneously perceive the visual and tactile change of the virtual spring during the interaction, representing the object’s deformation. The experimental results demonstrated that an interactive experience can be felt and seen in augmented reality following the diamond methodology.es_MX
dc.description.urihttps://www.mdpi.com/2414-4088/9/2/15es_MX
dc.language.isoen_USes_MX
dc.relation.ispartofProducto de investigación IITes_MX
dc.relation.ispartofInstituto de Ingeniería y Tecnologíaes_MX
dc.subjectaugmented reality; haptics; immersive technologies; technology fusiones_MX
dc.subject.otherinfo:eu-repo/classification/cti/7es_MX
dc.titleA Diamond Approach to Develop Virtual Object Interaction: Fusing Augmented Reality and Kinesthetic Hapticses_MX
dc.typeArtículoes_MX
dcterms.thumbnailhttp://ri.uacj.mx/vufind/thumbnails/rupiiit.pnges_MX
dcrupi.institutoInstituto de Ingeniería y Tecnologíaes_MX
dcrupi.cosechableSies_MX
dcrupi.norevista2es_MX
dcrupi.volumen9es_MX
dcrupi.nopagina1-25es_MX
dc.identifier.doihttps://doi.org/10.3390/mti9020015es_MX
dc.contributor.coauthorVergara Villegas, Osslan Osiris
dc.contributor.coauthorGarcia Luna, Francesco Jose
dc.contributor.coauthorNandayapa, Manuel
dc.journal.titleMultimodal Technologies and Interactiones_MX
dc.contributor.coauthorexternoGuevara Neri, Maria Cristina
dcrupi.colaboracionextUniversidad Tecnológica Paso del Nortees_MX
dcrupi.impactosocialSIes_MX
dcrupi.vinculadoproyextSECIHTIes_MX
dcrupi.pronacesEducaciónes_MX
dcrupi.vinculadoproyintNOes_MX


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