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dc.contributor.authorVergara Villegas, Osslan Osiris
dc.date.accessioned2024-12-10T16:17:32Z
dc.date.available2024-12-10T16:17:32Z
dc.date.issued2024-07-31es_MX
dc.identifier.urihttps://cathi.uacj.mx/20.500.11961/29437
dc.description.abstractTeaching/learning programming is complex, and conventional classes often fail to arouse students’ motivation in this discipline. Therefore, teachers should look for alternative methods for teaching programming. Information and communication technologies (ICTs) can be a valuable alternative, especially virtual worlds. This study measures the students’ motivation level when using virtual worlds to learn introductory programming skills. Moreover, a comparison is conducted regarding their motivation levels when students learn in a traditional teaching setting. In this study, first-semester university students participated in a pedagogical experiment regarding the learning of the programming subject employing virtual worlds. A pre-test-post-test design was carried out. In the pre-test, 102 students participated, and the motivation level when a professor taught in a traditional modality was measured. Then, a post-test was applied to 60 students learning in virtual worlds. With this research, we have found that the activity conducted with virtual worlds presents higher motivation levels than traditional learning with the teacher. Moreover, regarding gender, women present higher confidence than men. We recommend that teachers try this innovation with their students based on our findings. However, teachers must design a didactic model to integrate virtual worlds into daily teaching activities.es_MX
dc.description.urihttps://www.mdpi.com/2073-431X/13/8/188es_MX
dc.language.isoen_USes_MX
dc.relation.ispartofProducto de investigación IITes_MX
dc.relation.ispartofInstituto de Ingeniería y Tecnologíaes_MX
dc.rightsAtribución-NoComercial-SinDerivadas 2.5 México*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/mx/*
dc.subjectMotivationes_MX
dc.subjectProgramminges_MX
dc.subjectVirtual worldses_MX
dc.subjectTeaching-learning processes_MX
dc.subject.otherinfo:eu-repo/classification/cti/7es_MX
dc.titleMeasuring Undergraduates’ Motivation Levels When Learning to Program in Virtual Worldses_MX
dc.typeArtículoes_MX
dcterms.thumbnailhttp://ri.uacj.mx/vufind/thumbnails/rupiiit.pnges_MX
dcrupi.institutoInstituto de Ingeniería y Tecnologíaes_MX
dcrupi.cosechableSies_MX
dcrupi.norevista8es_MX
dcrupi.volumen13es_MX
dcrupi.nopagina1-22es_MX
dc.identifier.doihttps://doi.org/10.3390/computers13080188es_MX
dc.journal.titleComputerses_MX
dc.contributor.coauthorexternoJuan Gabriel, López Solorzano
dc.contributor.coauthorexternoChristian Jonathan, Angel Rueda
dcrupi.pronacesEducaciónes_MX


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