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dc.date.accessioned2022-12-20T19:05:05Z
dc.date.available2022-12-20T19:05:05Z
dc.date.issued2022-11-01es_MX
dc.identifier.isbn979-8-218-08259-8es_MX
dc.identifier.urihttp://cathi.uacj.mx/20.500.11961/23288
dc.description.abstractThis work aimed to develop a serious game prototype to contribute to the awareness of employees of the maquiladora industry about the effects of Burnout syndrome, and to inform them about the symptoms, consequences, treatments, dimensions, and prevention. For the development of the prototype, the iPlus and APRehab methodologies were adapted in combination with the Kmos-RE methodology to identify all the elements that comprise the Burnout syndrome and create a correct conceptualization of the problem that helps define the objectives of the project. Subsequently, the player experience and the expected gameplaying were specified. Then, all the content of the game was defined, in addition to the mechanics and gamification elements that were used. Finally, the development of the prototype was carried out, accompanied by its validation and its respective refinement in each iteration to achieve the expected solution. All this is validated by health specialists and others in serious games, to be later evaluated by employees of the maquiladora industry. The game achieved a satisfactory level of quality for the three categories evaluated, which were functionality, usability, and reliability. As conclusions, the information and gamification elements used in this project successfully contribute to the process of raising awareness of the effects of Burnout syndrome in employees with middle and high positions in the maquiladora industry.es_MX
dc.description.urisemac.org.mx/index.php/ergonomia/libros-semac.htmles_MX
dc.language.isospaes_MX
dc.publisherSociedad de Ergonomistas de México A.C.es_MX
dc.relation.ispartofProducto de investigación IITes_MX
dc.relation.ispartofInstituto de Ingeniería y Tecnologíaes_MX
dc.rightsAtribución-NoComercial-SinDerivadas 2.5 México*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/mx/*
dc.subjectDigital Transformationes_MX
dc.subjectBornoutes_MX
dc.subjectSerios Gameses_MX
dc.subjectIndustryes_MX
dc.subject.otherinfo:eu-repo/classification/cti/7es_MX
dc.titleSerious Game Prototype for Burnout Awareness Among Maquiladora Employees in Ciudad Juárezes_MX
dc.typeCapítulo de libroes_MX
dcterms.thumbnailhttp://ri.uacj.mx/vufind/thumbnails/rupiiit.pnges_MX
dcrupi.institutoInstituto de Ingeniería y Tecnologíaes_MX
dcrupi.cosechableSies_MX
dcrupi.subtipoInvestigaciónes_MX
dcrupi.nopagina341-355es_MX
dcrupi.alcanceNacionales_MX
dcrupi.paisMéxicoes_MX
dc.contributor.coauthorMaldonado-Macías, Aide Aracely
dc.contributor.coauthorOlmos Sanchez, Karla Miroslava
dcrupi.estadoEstado de Méxicoes_MX
dcrupi.titulolibroErgonomía Ocupacional. Investigaciones y Aplicaciones Vol. 15es_MX
dc.contributor.authorexternoJiménez-Galina, Alicia Margarita
dc.contributor.coauthorexternoPereyra-Manriquez, Jesús Daniel
dc.contributor.alumnoprincipal206560es_MX
dcrupi.impactosocialSi, el objetivo es crear conciencia del síndrome del burnout que puede ser causa de enfermedades como depresión, obesidad y enfermedades crónico degenerativas.es_MX
dcrupi.pronacesSaludes_MX


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