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dc.contributor.authorGonzalez Campos, Jose Saul
dc.date.accessioned2022-06-17T18:31:50Z
dc.date.available2022-06-17T18:31:50Z
dc.date.issued2022-05-28es_MX
dc.identifier.urihttp://cathi.uacj.mx/20.500.11961/22077
dc.description.abstractAfter the long period of mandatory distance learning, either synchronous or asynchronous, caused by the COVID-19 pandemic, the existence of learning tools to support students in similar scenarios is welcomed in many curriculum subjects. Geometric transformations are relevant in mathematics and an omnipresent topic in the computer graphics curriculum that needs plenty of visual tools and learning-by-doing environments. In this work, we propose a framework based on an extended Translation-Rotation-Scale (TRS) pattern to generate composite transformations to support a specific style of learning exercises that we call “before and after”. The pattern, together with specific constraints to reduce the domain into a finite set of cases, allows the automatic exercises generation, evaluation, and real-time feedback. Two pieces of software, called GTVisualizer and GTCards, were developed to empirically test the proposed framework embedding it in a gaming environment. The first tool supports the initial instruction and introduces the formal matrix-based methodology to specify composite transformations; the second one provides a ludic environment where students can drill and reinforce the subject by playing. Our initial results suggest that these tools are suitable for learning geometric transformations; they helped students in simulated self-study mode achieve comparable results to those students receiving the regular lecture materials and explanations in the classroom. Moreover, the usage of the tools appears to favor a similar increasing effect on students’ visual-spatial abilities, similar to the obtained by taking an in-person course on computer graphics, as measured with the Purdue Spatial Visualization Test.es_MX
dc.description.urihttps://www.mdpi.com/2227-7390/10/11/1859/htmes_MX
dc.language.isoenes_MX
dc.relation.ispartofProducto de investigación IITes_MX
dc.relation.ispartofInstituto de Ingeniería y Tecnologíaes_MX
dc.rightsAtribución-NoComercial-CompartirIgual 2.5 México*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/2.5/mx/*
dc.subjectGeometric transformationses_MX
dc.subjectHigher educationes_MX
dc.subjectComputer Graphicses_MX
dc.subject.otherinfo:eu-repo/classification/cti/7es_MX
dc.titleSelf-Learning Geometric Transformations: A Framework for the “Before and After” Style of Exerciseses_MX
dc.typeArtículoes_MX
dcterms.thumbnailhttp://ri.uacj.mx/vufind/thumbnails/rupiiit.pnges_MX
dcrupi.institutoInstituto de Ingeniería y Tecnologíaes_MX
dcrupi.cosechableSies_MX
dcrupi.norevista11es_MX
dcrupi.volumen10es_MX
dcrupi.nopagina1-22es_MX
dc.identifier.doihttps://doi.org/10.3390/math10111859es_MX
dc.journal.titleMathematicses_MX
dc.contributor.coauthorexternoArnedo Moreno, Joan
dc.contributor.coauthorexternoSánchez Navarro, Jordi
dcrupi.colaboracionextSpaines_MX
dcrupi.pronacesEducaciónes_MX


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