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dc.contributor.authorGonzalez Campos, Jose Saul
dc.date.accessioned2022-01-10T16:23:43Z
dc.date.available2022-01-10T16:23:43Z
dc.date.issued2021-12-20es_MX
dc.identifier.isbn978-1-4503-9066-8
dc.identifier.urihttp://cathi.uacj.mx/20.500.11961/19911
dc.description.abstractGeometric transformations are a relevant subject taught at different educational levels, from elementary to higher education. This work focuses on designing an educational tool suitable to help students learn and practice transformations in the specific context of an undergraduate computer graphics course. Even when the subject of study is the same, the learning objectives are different in other educational contexts, such as elementary or middle education. We propose in this work a cards-based video game founded in a model that constrains the input variables of learning exercises without sacrificing the diversity of scenarios and difficulty levels. Incorporating this model into a video game is congruent because it privileges the visual over the numerical information that defines a specific "before and after" style of learning exercise. The game mechanics were designed around a set of requirements thought to meet the student's needs, such as learning by experimenting, instant feedback, and matrix representation, among other criteria. The video game was developed in the Unity engine, and it is ready to be tested in the classroom during the next phase of our research. We expect to gather qualitative and quantitative data to evaluate its potential as a learning tool for undergraduate students coursing computer graphics.es_MX
dc.description.urihttps://dl.acm.org/doi/proceedings/10.1145/3486011#issue-downloadses_MX
dc.description.urihttps://dl.acm.org/doi/abs/10.1145/3486011.3486445es_MX
dc.language.isoen_USes_MX
dc.publisherAssociation for Computing Machinery (ACM)es_MX
dc.relation.ispartofProducto de investigación IITes_MX
dc.relation.ispartofInstituto de Ingeniería y Tecnologíaes_MX
dc.rightsAtribución-NoComercial-SinDerivadas 2.5 México*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/mx/*
dc.subjectSerious gameses_MX
dc.subjectGeometric transformationses_MX
dc.subjectHigher educationes_MX
dc.subject.otherinfo:eu-repo/classification/cti/7es_MX
dc.titleGTCards: A Video Game for Learning Geometric Transformations: A Cards-based Video Game for Learning Geometric Transformations in Higher Educationes_MX
dc.typeMemoria in extensoes_MX
dcterms.thumbnailhttp://ri.uacj.mx/vufind/thumbnails/rupiiit.pnges_MX
dcrupi.institutoInstituto de Ingeniería y Tecnologíaes_MX
dcrupi.cosechableSies_MX
dcrupi.subtipoInvestigaciónes_MX
dcrupi.alcanceInternacionales_MX
dcrupi.paisSpaines_MX
dcrupi.tipoeventoCongresoes_MX
dcrupi.eventoNinth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21)es_MX
dcrupi.estadoBarcelonaes_MX
dc.contributor.coauthorexternoArnedo-Moreno, Joan
dc.contributor.coauthorexternoSánchez-Navarro, Jórdi
dcrupi.colaboracionextSpaines_MX
dcrupi.pronacesNingunoes_MX


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