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dc.date.accessioned2022-01-04T17:50:51Z
dc.date.available2022-01-04T17:50:51Z
dc.date.issued2021-06-29es_MX
dc.identifier.urihttp://cathi.uacj.mx/20.500.11961/19647
dc.description.abstractUnderstanding the concept of simple interest is essential in financial mathematics because it establishes the basis to comprehend complex conceptualizations. Nevertheless, students often have problems learning about simple interest. This paper aims to introduce a prototype called ``simple interest computation with mobile augmented reality'' (SICMAR) and evaluate its effects on students in a financial mathematics course. The research design comprises four stages: (i) planning; (ii) hypotheses development; (iii) software development; and (iv) design of data collection instruments. The planning stage explains the problems that students confront to learn about simple interest. In the second stage, we present the twelve hypotheses tested in the study. The stage of software development discusses the logic implemented for SICMAR functionality. In the last stage, we design two surveys and two practice tests to assess students. The pre-test survey uses the attention, relevance, confidence, and satisfaction (ARCS) model to assess students' motivation in a traditional learning setting. The posttest survey assesses motivation, technology usage with the technology acceptance model (TAM), and prototype quality when students use SICMAR. Also, students solve practice exercises to assess their achievement. One hundred three undergraduates participated in both sessions of the study. The findings revealed the direct positive impact of SICMAR on students' achievement and motivation. Moreover, students expressed their interest in using the prototype because of its quality. In summary, students consider SICMAR as a valuable complementary tool to learn simple interest topics.es_MX
dc.description.urihttps://peerj.com/articles/cs-618/es_MX
dc.language.isoen_USes_MX
dc.relation.ispartofProducto de investigación IITes_MX
dc.relation.ispartofInstituto de Ingeniería y Tecnologíaes_MX
dc.rightsAtribución-NoComercial-SinDerivadas 2.5 México*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/mx/*
dc.subjectMobile augmented realityes_MX
dc.subjectSimple interestes_MX
dc.subjectFinancial mathematicses_MX
dc.subjecttechnology acceptancees_MX
dc.subjectMotivationes_MX
dc.subject.otherinfo:eu-repo/classification/cti/7es_MX
dc.titleEffects of using mobile augmented reality for simple interest computation in a financial mathematics coursees_MX
dc.typeArtículoes_MX
dcterms.thumbnailhttp://ri.uacj.mx/vufind/thumbnails/rupiiit.pnges_MX
dcrupi.institutoInstituto de Ingeniería y Tecnologíaes_MX
dcrupi.cosechableSies_MX
dcrupi.volumen7es_MX
dcrupi.nopagina1-33es_MX
dc.identifier.doi10.7717/peerj-cs.618es_MX
dc.contributor.coauthorCruz Sanchez, Vianey Guadalupe
dc.contributor.coauthorVergara Villegas, Osslan Osiris
dc.journal.titlePeerJ Computer Sciencees_MX
dc.contributor.authorexternoHernández Moreno, Laura Alicia
dc.contributor.coauthorexternoLopez Solorzano, Juan Gabriel
dc.contributor.coauthorexternoTovar Morales, María teresa
dcrupi.pronacesNingunoes_MX


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