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dc.date.accessioned2020-12-29T19:00:21Z
dc.date.available2020-12-29T19:00:21Z
dc.date.issued2020-08-10es_MX
dc.identifier.isbn9781522596189es_MX
dc.identifier.urihttp://cathi.uacj.mx/20.500.11961/16128
dc.description.abstractGamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cognitive assessment, as they combine a serious intention with game rules and targets. In this scenario, game engines have emerged as information technologies for serious games and educational games development; however, this development has usually been performed without a guide to identifying game attributes to be present in the game. To address this gap, we present an analysis of the most used game engines to identify game and learning attributes supported for serious and educational games development. Findings from this analysis provide a guide of the most popular game engines that offer the largest support for game attributes, which were also classified by game categories.es_MX
dc.language.isoenes_MX
dc.publisherIGI GLOBALes_MX
dc.relation.ispartofProducto de investigación IITes_MX
dc.relation.ispartofInstituto de Ingeniería y Tecnologíaes_MX
dc.rightsAtribución-NoComercial-SinDerivadas 2.5 México*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/mx/*
dc.subject.otherinfo:eu-repo/classification/cti/7es_MX
dc.titleA Brief Review of Game Engines for Educational and Serious Games Developmentes_MX
dc.typeCapítulo de libroes_MX
dcterms.thumbnailhttp://ri.uacj.mx/vufind/thumbnails/rupiiit.pnges_MX
dcrupi.institutoInstituto de Ingeniería y Tecnologíaes_MX
dcrupi.cosechableSies_MX
dcrupi.subtipoInvestigaciónes_MX
dcrupi.nopagina447-469es_MX
dcrupi.alcanceInternacionales_MX
dcrupi.paisEstados Unidos de Americaes_MX
dc.identifier.doi10.4018/978-1-5225-9618-9.ch024es_MX
dc.contributor.coauthorGarcía-Alcaraz, Jorge Luis
dc.lgacOPTIMIZACIÓN DE PROCESOS DE PRODUCCIÓNes_MX
dc.cuerpoacademicoDiseño, Evaluación y Optimización de Procesos y Productos (DEOPP)es_MX
dcrupi.titulolibroLanguage Learning and Literacy: Breakthroughs in Research and Practicees_MX
dc.contributor.authorexternoMarin, Humberto
dc.contributor.coauthorexternoAlor-Hernández, Giner
dc.contributor.coauthorexternoZatarain Cabada, Ramon
dc.contributor.coauthorexternoBarron Estrada, Maria Lucia


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