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A Brief Review of Game Engines for Educational and Serious Games Development
Accedido | 2020-12-29T19:00:21Z | |
Disponible | 2020-12-29T19:00:21Z | |
Fecha de publicación | 2020-08-10 | es_MX |
ISBN | 9781522596189 | es_MX |
Identificador de objeto (URI) | http://cathi.uacj.mx/20.500.11961/16128 | |
Resumen/Abstract | Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cognitive assessment, as they combine a serious intention with game rules and targets. In this scenario, game engines have emerged as information technologies for serious games and educational games development; however, this development has usually been performed without a guide to identifying game attributes to be present in the game. To address this gap, we present an analysis of the most used game engines to identify game and learning attributes supported for serious and educational games development. Findings from this analysis provide a guide of the most popular game engines that offer the largest support for game attributes, which were also classified by game categories. | es_MX |
Idioma ISO | en | es_MX |
Editorial | IGI GLOBAL | es_MX |
Referencias físicas o lógicas | Producto de investigación IIT | es_MX |
Referencias físicas o lógicas | Instituto de Ingeniería y Tecnología | es_MX |
Tipo de licencia | Atribución-NoComercial-SinDerivadas 2.5 México | * |
Enlace a licencia | http://creativecommons.org/licenses/by-nc-nd/2.5/mx/ | * |
Área de conocimiento CONACYT | info:eu-repo/classification/cti/7 | es_MX |
Título | A Brief Review of Game Engines for Educational and Serious Games Development | es_MX |
Tipo de producto | Capítulo de libro | es_MX |
Imagen repositorio | http://ri.uacj.mx/vufind/thumbnails/rupiiit.png | es_MX |
Instituto (dcrupi) | Instituto de Ingeniería y Tecnología | es_MX |
Cosechable | Si | es_MX |
Subtipo | Investigación | es_MX |
Rango de páginas | 447-469 | es_MX |
Alcance | Internacional | es_MX |
País de la publicación | Estados Unidos de America | es_MX |
Identificador DOI | 10.4018/978-1-5225-9618-9.ch024 | es_MX |
Coautor | García-Alcaraz, Jorge Luis | |
Línea de investigación | OPTIMIZACIÓN DE PROCESOS DE PRODUCCIÓN | es_MX |
Cuerpo académico | Diseño, Evaluación y Optimización de Procesos y Productos (DEOPP) | es_MX |
Título de libro | Language Learning and Literacy: Breakthroughs in Research and Practice | es_MX |
dc.contributor.authorexterno | Marin, Humberto | |
dc.contributor.coauthorexterno | Alor-Hernández, Giner | |
dc.contributor.coauthorexterno | Zatarain Cabada, Ramon | |
dc.contributor.coauthorexterno | Barron Estrada, Maria Lucia |
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